Level 2024: Annual Report
Introduction
The Dynamic Coalition on Gaming for Purpose (DC-G4P) has made significant strides in leveraging gaming and gamification to drive engagement, participation, and impact in global policy discussions. The year 2024 saw the successful execution of key initiatives and fostering collaboration between industry leaders, academic institutions, and developer communities. This report highlights the major milestones achieved, detailing the strategic efforts undertaken to advance DC-G4P's mission.
Our Mission
With the emergence of gaming in Web 3.0, it is time to shift gaming from a primary source of entertainment to a tool that serves a broader purpose. DC-G4P (Dynamic Coaliton on Gaming for Purpose), is leading a growing movement that integrates gaming into real-world problem-solving and social impact initiatives.
2024 Impact at a Glance
Community
Discord members
People reached
Impressions on Hack4Purpose - An initiative by DC-G4P
Events
Major initiatives launched
Partners
Organizations collaborating
Gaming for Purpose: Vision & Strategy
Redefining Gaming in the Web 3.0 Era
Traditionally seen as mere entertainment, gaming is now a core component of many applications through gamification, often unnoticed by users. Purpose-driven games can be informative, engaging, and impactful in fields like education, healthcare, and environmental management.
Gaming has evolved from being classified as a mental disorder by WHO in 2019 to being FDA-approved as a treatment for ADHD. This shift signifies growing global recognition of gaming's potential, and DC-G4P is at the forefront of this transformation.

Gaming Beyond Entertainment
Strategic Action Plan
Awareness & Outreach
Promote awareness of and support for G4P across regions and sectors
Industry Leadership
Bring together leaders in Web 3 and gaming to brainstorm the future beyond entertainment
Knowledge Sharing
Organize workshops featuring major industry leaders and innovative case studies
Innovation Catalyst
Foster debates on integrating gaming into healthcare, education, and sustainability
Industry Transformation
Transition gaming technology from entertainment to purpose-driven solutions
Policy Advocacy
Advocate for gaming as a means to address real-world challenges at policy levels
Level 2024: Key Initiatives & Achievements

Hack4Purpose: A Hackathon for ImpactEvent Report
Date & Venue: 29th March 2024, IIT Delhi (Techfest Tryst 2024)
Organizers: DC-G4P, AISquare Studio, Health Parliament, and Kalyan Jewellers.
Objective: Inspire unique solutions in Gaming4Purpose, Digital Health, and Smart Jewellery.
Participation & Reach: Over 22,800 impressions on Unstop, 628 teams signed up, and 18 finalist teams competed offline.
Problem Statements: Educational games and financial literacy games; gamified health checkup solutions; AI-driven jewellery customization tools.
Winning Projects: Team Unity - Spark, Team Greedy Geeks - Paathshala, and Team Titans - Investopia.

Avartan 2025: NMIMS Navi Mumbai Startup Summit
Date & Venue: NMIMS Navi Mumbai, 2025.
Objective: Foster entrepreneurial spirit amongst youth.
Key Highlights: Panel discussions, startup pitches, public crowdfunding, and networking sessions.

Masterclass on "Future of Robotics and AI Across Sectors"
An initiative by DC-G4P to spread awareness about robotics and AI, featuring insights from expert speaker Abhishek Sahasrabuddhe on how these technologies will shape the future across various sectors.
Key Takeaway
Abhishek shared valuable insights on integrating robotics and AI technologies and how to adapt to the change with wide adoption of AI and the development of humanoid robots.

Happiness Survey 2025
A research initiative aimed at assessing the current state of happiness among youth, utilizing data-driven insights to develop innovative solutions—particularly gamified approaches—to enhance mental well-being. The initiative was a collaboration between DC-G4P and DC-Digital Health.
Findings & Future Scope
- Expand research into AI-driven mental health solutions
- Develop gamified mental wellness interventions

G.A.M.E. (Gamifiying Activities, Measuring Engagement)BETA
G.A.M.E. is an innovative platform (currently in beta) designed to enhance participation and accountability within Dynamic Coalitions through gamification. It is revolutionizing engagement at the UN Internet Governance Forum, offering an interactive experience that incentivizes DC members to contribute actively while providing measurable insights into participation.
Implementation
- Leaderboards, points, and tracking systems for engagement
- Gamification elements encouraging IGF discussion and participation
- Quantifiable engagement metrics for better collaboration
Our Partners (Level 2024)
Future Roadmap
Building on our foundation, DC-G4P is committed to expanding its impact through the following strategic initiatives:
Gamification Framework
An open-source framework for organizations to gamify their operations efficiently and effectively.
G4P Assistant
AI-powered chatbot to help organizations implement gamification strategies tailored to their specific use cases.
Global Hackathon Series
Expanding Hack4Purpose to international locations.
Covered Action Items
The following action plan items from DC-G4P were successfully covered in 2024:
Conclusion & Acknowledgements
The first year of DC-G4P has demonstrated the significant potential of purposeful gaming to address global challenges. Through collaborative efforts across sectors, we have created meaningful impact and laid the groundwork for continued growth.
We extend our sincere gratitude to all stakeholders who have contributed to our mission: our coalition members, partners, volunteers, and the broader gaming community. Special recognition goes to our founding members and the UN Internet Governance Forum for their continued support and guidance.
As we look ahead, we're committed to expanding our reach, deepening our impact, and continuing to innovate at the intersection of gaming and purpose. Together, we're building a future where gaming serves as a powerful force for positive change in society.
Submitted by:
Reyansh Gupta
Co-ordinator & Global Chair
Dynamic Coalition on Gaming for Purpose
February 28, 2025